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INI File  |  2000-01-24  |  51KB  |  1,489 lines

  1. [obj10017]
  2. text_name =        
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  4. text_fontid =        3
  5. action_state4 =        
  6. action_state3 =        
  7. action_state2 =        
  8. action_state1 =        
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  339. [obj1000d]
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  497. [obj1000b]
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  528. action_state4 =        
  529. action_state3 =        
  530. action_state2 =        
  531. action_state1 =        
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  535. snd_state4_sndid =        0
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  547. slug_state2_name =        
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  549. snd_state2_sndid =        0
  550. snd_state2_id =        0
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  552. snd_state2_name =        
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  556. snd_state1_sndid =        0
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  575.  
  576. [obj1001a]
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  608. action_state3 =        
  609. action_state2 =        
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  655. [obj10019]
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  733.  
  734. [mgMenu]
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  742.  
  743. [obj10017]
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  795. [obj10015]
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  873.  
  874. [obj10016]
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  952.  
  953. [obj10014]
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  1000. spot_flags =        1
  1001.  
  1002. [obj10011]
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  1004. anim_state4_tick =        0
  1005. anim_state4_type =        0
  1006. anim_state4_frame =        0
  1007. image_state4_name =        
  1008. image_state4_flags =        0
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  1010. anim_state3_tick =        0
  1011. anim_state3_type =        0
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  1016. anim_state2_tick =        0
  1017. anim_state2_type =        0
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  1022. anim_state1_tick =        0
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  1028. anim_state0_tick =        0
  1029. anim_state0_type =        0
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  1031. image_state0_name =        AD_320x240_HudMis.mgs
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  1034. action_state3 =        
  1035. action_state2 =        
  1036. action_state1 =        
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  1041. snd_state4_id =        0
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  1043. snd_state4_name =        
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  1045. slug_state3_name =        
  1046. snd_state3_enablesndid =        0
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  1048. snd_state3_id =        0
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  1052. slug_state2_name =        
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  1055. snd_state2_id =        0
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  1059. slug_state1_name =        
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  1062. snd_state1_id =        0
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  1076. spot_linkid =        0
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  1080.  
  1081. [obj1000d]
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  1085. anim_state4_frame =        0
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  1122. snd_state4_name =        
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  1125. snd_state3_enablesndid =        0
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  1127. snd_state3_id =        0
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  1159.  
  1160. [obj1000c]
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  1238.  
  1239. [obj1000b]
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  1317.  
  1318. [obj1001a]
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  1396.  
  1397. [obj10019]
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  1414. image_state2_name =        AD_320x240_CursorBrightGreen.mgs
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  1468. spot_description =        CURSOR
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  1471. spot_linkid =        0
  1472. spot_id =        65561
  1473. spot_type =        1
  1474. spot_flags =        1
  1475.  
  1476. [mgMenu]
  1477. Slug =        
  1478. Background =        
  1479. BaseID =        65562
  1480. SizeCY =        240
  1481. SizeCX =        320
  1482. LastUid =        65562
  1483. NumObjects =        10
  1484.  
  1485. ■»ÿ$â    START    FLAG IF0 GRABSOINDEX    FLAG SET    ROTATE
  1486.         FIREMISSILE    GRABNXTMISSILE14GOTO        GRABMISSILE3GRABSOINDEX&    ROTATE±   ,    LABELe    GOTO        GRABSOINDEX'    FLAG IF%SETTRANSCOORD£   -    GRABSOINDEX*    ISTRANSDONEEND        END        TRANSLATE²  +GFLAG CLRC    LABELz    GOTO        GRABSOINDEX!    TRANSLATE²  LABEL9    GRABSOINDEX$    TRANSLATEεGRABSOINDEX(    TRANSLATEε)IFLAG CLRq    GOTO        SETTRANSDIST    SETTRANSDIST    SETTRANSDISTΦ    SETTRANSDISTΦ    FLAG IF YTRANSIMMΦ
  1487.     TRANSIMMΦ.    CLOSING#    CLOSING    OPENING"    OPENINGB    CLOSING    END        ROTATE
  1488. K    LABEL    GOTO        LABEL    LABEL    GOTO        GOTO        LABEL7    GOTO        GRABEVENT8nDOINGEVENT:    FLAG CLR    FLAG IFF;FLAG SETc    FLAG IF>6CHECKTIMERD?GRABSOINDEX=    GOTO        FLAG SETg    GOTO        SETTIMER¼    FLAG SETH    EVENTSDONE[@FLAG CLR    FLAG SETo    GOTO        GOTO            GOTO        GOTO        GRABBEAMLSETBEAMTYPEM    SETBEAMTIME╕ N    SETBEAMRATEO    SETBEAMSALL    LABEL    a    GRABBEAMSREND        LABEL
  1489. T    FIREBEAMU    GRABNXTBEAMSVEND        FLAG IFQXEND        FLAG IFZ<GOTO        FLAG SET\    GRABBEAM]`SETBEAMRATE'^    SETBEAMSALL_    GOTO        GOTO        FLAG IFbWEND        GRABSOINDEXd    ROTATEREVf    SETBOSSZ|l    PLAYSOUNDUp    PLAYSOUNDUA    SETCRAFTMAXi    SETCRAFTRATE⌠j    SETCRAFTSPEED╨k    SETCRAFTWAVEm    SETBOSSSCOREÿ:}    END        END        END        END        GRABSOINDEXt    GRABSOINDEXu    GRABSOINDEXv    SETDESTROYSOr    SETDESTROYSOs    SETDESTROYSOJ    SETDESTROYSO{    SETDESTROYSO|    SETDESTROYSOE    GRABSOINDEXw    GRABSOINDEXx    GRABSOINDEXy    GRABSOINDEXÇ    GRABSOINDEXü    GRABSOINDEXé    SETDESTROYSO~    SETDESTROYSO    SETDESTROYSO    1 \ /25PS≡úT4ñT[<é]STARTIP Entry Point─ÖUENDStops IP executionpÜUCOUNTBranch when count reaches zero¢UFLAG CLRClear flag╚¢UFLAG IFBranch if flag sett£UFLAG SETSet flag ¥UFLIPFLOPBranch every other execution╠¥UGOTOBranch to labelx₧ULABELGoto marker$ƒURANDOMBranch if less than percent╨ƒUROTATERotate SubObject|áUTRANSLATEMove subobject up or down at given speed(íUOPENINGSubobject is openingct╘íUISOPENIs subobject open or closed?ÇóUGRABSOINDEXGrab subobject with index,úUGRABMISSILEGrab first active missile launcher╪úUGRABNXTMISSILEGrab next active missile launcheräñUFIREMISSILEFire missile launcher0ÑUSETTRANSDISTSet distance of translationon▄ÑUTRANSIMMMove up or down immediatelyêªUCLOSINGSubObject is closing4ºUGRABEVENTRGrab a triggered eventαºUSETTIMERSet timer for 'n' ticksî¿UCHECKTIMERCheck if timer is up8⌐UEVENTSDONEAll events of this type done?Σ⌐UDOINGEVENTSet game info for done eventɬUFIREBEAMFire current beam.or given time<½USETBEAMTYPESet beam weapon typeΦ½USETBEAMRATESet beam's rate of fireö¼USETBEAMTIMESet duration of beam@¡USETBEAMSALLSet all beams to current settings∞¡UGRABBEAMGrab first beamÿ«UGRABNXTBEAMGrab next beamD»UROTATEREVReverse rotation≡»USETPITCHBOSSSet destination of pitch motion£░USETBOSSZSet boss's z coordH▒UGRABPATTERNGrab pattern by index⌠▒USETPTRNTIMESet length of current patterná▓USETPTRNRATESet rate of current patternL│USETPTRNDATAInsert data into current pattern°│USETPTRNCURRENTSet current set in current patternñ┤USETPTRNTYPESet type for current patternP╡USETPITCHSOSet subobj pitch deltaⁿ╡USETSPEEDSOSet subobj spin speed¿╢USETSPEEDBOSSSet boss spin speedT╖USPINNINGBOSSIs boss spinning╕USPINNINGSOIs subobj spinning¼╕URESETEVENTReset current subibject's eventX╣UINBOSSFOVPlayer is in boss's FOV║UROLLSEARCHRoll boss to player░║USETSPEEDPLAYERSet player ccenter speed\╗USCREENSTUTTERDo screen stutter effect╝USETBEAMDURSet beam's duration┤╝USETBEAMLEVELSet beam's intensity level`╜USETDESTROYSOSet subobject's destroy flag ╛UTRANSLATINGSOIs SO translating╕╛USETTRANSZSet so's trans z destinationd┐USETTRANSSPEEDSet so's translation speed└UROTATEBOSSRotate boss at given speed╝└UROTATEREVBOSSReverse boss rotationh┴UGRABSOCIRCLEGrab SO from circular list┬USETVISIBLESOSet SO's visibility flag└┬USETCIRCLEDATASet circular list elementl├USETCIRCLENEXTMove to next element in circular list─UROTATEINCIncrease SO's rotation speed──USETBEAMSOSet beam info by SOp┼UTRANSLATINGBOIs boss translating╞USETTRANSZBOSet boss's z translation╚╞USETTRNSSPEEDBSet boss's translation speedt╟UFIREALLBEAMSFire all boss beams ╚UPOPTURRETPop crab boss turrets╠╚USETPOPXSet dest pop xx╔USETPOPY$╩USETPOPZ╨╩USETPOPTIME|╦USTOPBEAMStop beam from firing(╠UINCPTRNRATEChange pattern's rate╘╠USETTRACTPLAYERSet tractor beam powerÇ═USETKILLTIMESet endgame timer,╬UCLEANCIRCLEClean circle pattern of destroyed SOs╪╬UGETCLEANCIRCLEä╧UPLAYSOUNDPlay sound id0╨UPLAYANIMStart or stop a SO animation▄╨UINCSPEEDSOIncrease SO's spin speedê╤USETEYEOPENSet eye open amount by hits left4╥USETCRAFTRATESet craft launch rateα╥USETCRAFTMAXSet number of craft per levelî╙USETCRAFTSPEEDSet speed of alien craft